Week 1 - Door Problem
While a lot of the jobs look interesting, I think I would enjoy the Art Director job the most. Level Designer and Concept Artist seem like the other best jobs on the list. I think the worst job would be Monetization Designer, because I don’t like games that make you pay now or wait. It seems like people with this job have little to do with the game itself, and rather they think about how to get people to pay as much as possible. I think the weirdest is probably Localization, because you have to worry about how things translate in different areas, which requires a lot of knowledge about culture and languages. Game design is different from game development because game design involves thinking about communication with a player and coming up with interactions, while game development is more about creating and coding a game.
GameDevWeeklyDevLog
Status | Released |
Author | JuliaDelMatto |
More posts
- Week 12- Progress3 days ago
- Week 11 Final Progress11 days ago
- Week 8 - Prototypes39 days ago
- Week 6 - Midterm Post-Mortems52 days ago
- Week 5 - Midterm Progress61 days ago
- Week 4 - Midterm Idea68 days ago
- Week 3 - Architecture, Performance, and Games76 days ago
- Week 2 - 10PRINT81 days ago
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